fourth, and final, installment of DreamWorks Animation's legendary Shrek franchise, they had the same thought: "What can you do with another Shrek movie?" Once a feared and un- kempt ogre, the character of Shrek had turned into a loveable hero and, some would argue, the subsequent sequels in the franchise suf- fered because of this. and craft a heartfelt father-son story. Klausner, who was hired due to his rewrite work on 2007's Shrek the Third, at first wasn't enjoying the assignment. "It was a little bit painful," he admits. "It's always death for me when I know the story before the movie has even started." One element that was a constant this time around was the studio's desire to use the popu- lar fairy tale character Rumplestiltskin as the film's villain. Eventually, after much discussion, DreamWorks boss Jeffrey Katzenberg was con- vinced that the movie's plot had to be altered. spiration for a new story. "I'm a firm believer that the best protagonists we can have are the ones where we see them the way they see have gone on, he's gone from feared to being on lunchboxes," Lemke adds. "So the idea to put Shrek in that same mindset was brilliant. Villagers used to be scared of him; now they want his autograph on their pitchforks." The writers gave Shrek what they desired for him as well: a return to the real ogre he used to be. simple ogre again, if only briefly. He comes across the mischievous Rumplestiltskin (Walt Dohrn), who promises to grant him that wish. As it turns out, the deal is actually a trick that turns Far Far Away into a kingdom ruled by Rumplestiltskin. In a case of "be careful what you wish for," no one in Far Far Away knows who Shrek is anymore, including his close friends and wife, Fiona (Cameron Diaz). feat for a franchise's fourth chapter. Lemke and director Mike Mitchell came to describe this as the Empire Strikes Back of the Shrek se- ries, in that it is the darkest of all the films. That reference came up often when the tone was trying to be set. An example of this new tone was a scene that centered on an argu- ment between Shrek and Fiona. Penning a comes cruel with one another was some- thing that worried both writers. tion was to play it a little safe." But it was Katzenberg who kept pushing them to take it further. "Lines are certainly crossed," Klausner says, "but it's a good way to state that this is different than the Shreks that came before." Lemke adds, "For me, that scene became the odometer for where we were allowed to go for the whole movie." is on the high end, copious rewriting is not un- common on animated films. The script process for animated movies involves writing a scene and then storyboarding it with temporary di- alogue. Once that sequence is screened, revi- sions are done without a single frame of film wasted. Neither Klausner nor Lemke has an ex- tensive background in animation writing, so this part of the process was a surprising, but welcome, addition to their scripting. "It was very liberating for me," Klausner explains. "You get this instant gratification of being able to watch your movie while you're editing. It's an amazing process to go through as a writer where you're able to easily discover what works and what doesn't." line and think, `This is the one!'" Lemke laughs. "Then I'd realize that I wrote that same line three months ago." The writers knew their work was done not by how it read on the page, but how it played out in the screening room. "You know when you don't cringe in the screening room," Klausner says. "It's when a scene flows so smoothly that you don't even notice when it's on to the next scene." doing the puzzle in sequential order," he says. Because of the storyboarding process, anima- tion writing is more sequence-based. There are no page-one rewrites here, but moreso the mas- saging and re-crafting of certain scenes based on their order in production. Though the process differed greatly from feature-based writ- ing, both writers relished their collective op- portunity to work on the film. "Nine times out of 10, as a feature writer, you're not going to be on set to fix problems," Klausner says. "But with animation, you're there. It was a real incredible boot camp experience as a writer." |