screenplays. So do readers for agents, pro- ducers and directors. In fact, probably 90% of the screenplays out there suffer at least one basic problem that keeps them out of serious consideration. Although learning to avoid all possible problems is a life-long pursuit, the truth is simple: Avoid these mistakes and you could get your script past that all-important first cut. even stick to industry standards. These are just basic screenwriting craft -- e.g., showing instead of telling, following standard formatting, writing with clar- ity and brevity, and at least attempting a three-act structure. If you fail on any of these points, you're telling the reader that you either don't know enough or don't care enough to stick to the rules. Few readers forgive that mistake. fore you send the script off. Why? Because scenes that seem great in the script sud- denly stick out when condensed into a synopsis. "Rick and Kara decide to go back to Sam's apartment... why?" If a scene, nar- rative arc or character doesn't fit logically into a 300-500 word synopsis, than it's "off the spine," a narrative dead end that will put your script in the 90% of rejects. Not On Your Story ings that go with those ideas are harder. Powerful, satisfying second acts that ad- vance the story, raise the stakes and de- velop compelling characters in exciting can nail that, you've hit solid gold. people really want to see: a great story. good script, they absolutely must not. Instead, they need to say things that re- veal what they think and feel. missed my birthday party," and "thanks for ruining my birthday, you selfish jerk." The first tells us what Sandra feels, but nothing else; the second shows us what Sandra feels and does so in a way that also shows us her character, her re- lationship with Clifford and more. If your dialogue sounds like a boring fam- ily therapy session ("I miss you when you spend so much time at the office"), re-write it until it doesn't ("You're hav- ing an affair with your job!"). Your read- ers will thank you. different characters by the final page if your reader is going to care about them. Heroes and villains are defined by the decisions they make. Weak scripts don't force characters to make decisions. Weak scripts don't "burn down the hero's house" -- that is, force them out of their known world through some kind of ir- reversible turning point. Weak scripts don't feature characters who endure re- peated setbacks and mishaps. stakes constantly rising? Are the char- acters forced to commit more deeply to their goals? Do the obstacles keep get- ting harder to overcome? Does the third act play out a final, desperate struggle for all the marbles? Answer "yes" and you improve your odds of making it into the top 10%. Storytelling If you avoided mistake #2, you know why. Stories thrive on cause-and-effect and cause-and-effect sounds like, "And because of that..." the line. Scenes that have been properly set up happen because of something that happened earlier. Each domino falls, each scene plays out with the irre- sistible logic of, "...and because of that, and because of that, and because of that..." If that's how your screenplay sounds, your reader won't want to put it down. mistakes. When you find one, re-write until it's gone. Then repeat the process. When you're done -- really done -- your script will stand an excellent chance of getting past that first gate- keeper. play competition. He also writes coverage for the Austin Film Festival as well as for indi- viduals through his own business, Script- Teacher.arjet.net. In addition, he writes screenplays and teaches screenwriting and other courses at Syracuse University, Austin Community College and Emory University. on the Reject Pile |